01Automatic timing follows the cube, not a stop button
SupaKewber treats the first post-scramble turn as the solve start and the move that reaches the solved state as the finish. That removes the extra keyboard or touchscreen reaction after the physical solve is complete.
The live 3D cube mirrors the physical state turn by turn, making scramble validation and correction visible before the attempt begins.
02From connection to the next solve in one loop
Wake the cube, choose Connect Cube and approve the browser device chooser. Apply the generated scramble until the tracked state matches, solve and review the result before SupaKewber prepares the next scramble.
Manual and smart-cube sessions remain separate. That keeps automatically detected results from polluting human-stopped averages while preserving manual practice as a fallback.
03A move stream explains the final time
SupaKewber detects Cross, completed F2L, oriented last layer and the solved state from the connected cube. Those milestones become Cross, F2L, OLL and PLL splits for the individual solve and the wider session.
A slower total can still contain a stronger stage. Repeated split patterns reveal whether Cross planning, F2L lookahead or last-layer recognition is the more consistent bottleneck.
04Solo analysis and competition use the same connection
Use the smart-cube timer for hands-free practice and automatic analysis, then enter an asynchronous tournament or a synchronized 1v1 battle without changing timing hardware.
Browser support is the main platform requirement. Current Chromium-based browsers on supported systems expose the Web Bluetooth path; the compatibility guide explains the secure-page, user-gesture and platform checks.