01Organize PLL by recognizable movement
PLL families include adjacent or diagonal corner swaps, edge cycles, opposite edge swaps and mixed corner-edge cases. Bars, headlights and color relationships provide faster cues than memorizing a single front image.
T and Jb are common early RUF algorithms. U perms teach directional edge cycles, while H and Z introduce dedicated M-slice execution.
02Case pages test the complete skill
The interactive cube can be viewed from four angles and replay the selected algorithm from its setup state. Finger-trick notes explain the grip path rather than only listing notation.
The local execution timer records best and average performance. Signed-in attempts contribute to SupaKewber training data, and privacy-thresholded community averages show how a case performs across users.
03Recognition and AUF belong in the time
An algorithm can be fast in isolation but slow in solves if the case requires a recognition spin or unpredictable regrip. Practice from random U rotations and include the final adjustment in full-solve drills.
When two algorithms have similar best times, prefer the one with a lower failure rate and cleaner ending grip. Average execution is more useful than one lucky single.
04Featured PLL cases
T-perm, Jb-perm and Ua-perm represent three useful early families: adjacent swap, J-family block movement and directional edge cycle.
Their pages include setup moves, alternatives, mirrored cases, case-specific video clips and direct links to the mixed PLL trainer.