CFOP stage 4

Learn PLL as a recognition and finishing system

PLL moves already oriented last-layer pieces into their final positions. Full PLL has 21 cases, making it a practical first complete advanced algorithm set.

PERMUTE TO SOLVEDPLL
21Full cases
6Two-look set
AUFFinish prediction

Direct answer

What is the best order for learning PLL?

Get complete two-look PLL coverage first, then learn easy and common full cases such as T, Jb, Ua, Ub, H and Z. Continue with A, R and remaining families. Pair every algorithm with two-sided recognition, a starting grip, AUF prediction and repeated setup practice.

Complete guide

Understand it, use it and measure it

01

PLL recognition is about piece cycles

Bars, headlights, opposite colors and adjacent blocks reveal which corners and edges must move. Two-sided recognition uses the front and one side to identify the case without a full cube rotation.

The complete skill includes selecting the case, aligning it with AUF, starting from a known grip and finishing in a predictable position. Fast turns cannot recover time lost to a recognition spin.

02

A practice sequence that builds the skill

Learn T and Jb as friendly RUF algorithms, then U perms for edge cycles, H and Z for slice patterns and A perms for corner cycles. Add similar G, N and R cases only when their distinguishing cues are stable.

Create cases with setup moves, present them from random U rotations and require identification before execution. Time recognition and execution separately, then practice PLL plus final AUF as one finish.

03

How to measure improvement

Track average execution per case, best time, accuracy and recognition delay. A SupaKewber algorithm page can show community execution averages once enough user attempts exist.

If a case has a fast best but a slow average, the grip or recognition is inconsistent. If both are slow, test the alternative algorithm and study finger-trick transitions.

04

Common mistakes and what to learn next

Avoid learning mirror cases as one vague picture, starting with a regrip or stopping mentally before AUF. Slice algorithms require deliberate M-move finger tricks rather than whole-hand turns.

Begin with T-perm, Jb-perm and Ua-perm pages, then expand through the PLL hub in recommended learning order.

Quick answers

Frequently asked questions

How many PLL cases are there?

There are 21 full PLL cases, plus the solved state.

Should I learn full PLL before full OLL?

That is a common path because PLL is the smaller set.

What is AUF?

Adjustment of the U Face: the final U move needed to align a solved cube.

How do I recognize PLL faster?

Practice two-sided cues and random U rotations instead of always viewing the case from its easiest angle.

Practice with feedback

Turn the next solve into useful data.

SupaKewber connects timing, smart-cube telemetry, training and online competition in one browser workflow.

Start PLL training