Front view
Read the top-layer stickers as a T-like arrangement, then confirm the side-facing corner stickers so the case is not confused with a neighboring edge-orientation shape.
T-shape family · OLL 45
T-shape is a compact OLL case solved by the familiar F sexy-move F-prime structure. It is an efficient early addition after two-look coverage.
F R U R' U' F'Time an execution ↓Interactive demonstration
Change the viewpoint without changing the case. Then play the selected algorithm turn by turn.
Recognition
Read the top-layer stickers as a T-like arrangement, then confirm the side-facing corner stickers so the case is not confused with a neighboring edge-orientation shape.
The silhouette becomes less obvious. Use the oriented edge direction and the pair of corner stickers visible on the right side.
Practice treating the back as a valid front rather than rotating automatically. The F trigger can be executed after a y2 frame change.
Check the same edge and corner relationship from the mirror angle, then decide whether an AUF or y rotation gives the cleanest F move.
Algorithms
F R U R' U' F'Recommended starting point for reliable recognition and execution.
y2 F R U R' U' F' y2Use the same trigger from the back when the case is recognized there.
f R U R' U' f'A wide-front variation changes the affected layer relationship; use the 3D player to verify whether it matches your exact T-family angle.
Setup moves
F U R U' R' F'Apply the inverse setup from solved, then rotate the U face randomly before attempting recognition from different sides.
Finger tricks
Common mistakes
Execution-time trainer
Apply the setup, press the timer button or Space to start, then press again when the algorithm is complete. Times are stored locally; signed-in attempts also contribute privately to aggregate statistics.
Short demonstration video
Use the clip for a compact overview, then return to the interactive 3D player to control angle and playback.
Difficulty and order
Add after Sune and Anti-Sune or early in full OLL. The short trigger is easy to retain and reinforces controlled F-move finger tricks.
Quick answers
This page covers the commonly numbered OLL 45 T-shape case.
It wraps the common R U R’ U’ trigger between F and F’.
Only if the resulting case and grip match; verify alternatives in the 3D player rather than substituting blindly.
Put recognition under pressure
Use SupaKewber's algorithm trainers and smart-cube solve analysis to see whether isolated execution transfers into full solves.
Open the trainer